Recent Publications

(2018). Autonomy, Integration, and the Work of Cultural Intermediation in Indie Games. Media Industries.

(2018). Hosting a Symposium as Data Collection: Combining Para-site, Rapid Ethnographic Assessment and Swarm methods to generate fast data from ephemeral events. Under Review.

(2015). Composting Program Participation and Availability Across Canada. In Sojourners: Undergraduate Journal of Sociology 67, p. 42-57..

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Manuscript Works-in-Progress

  • Perks, M. Cease and Desist, Citizens of Azeroth: Vanilla WoW Servers and Copyright Law.

  • Perks, M. Regulating In-Game Monetization: The Implications of Regulatory Pluralism on Games Production.

Recent & Upcoming Talks

  • Perks, M. and Parker, F., “Balancing Emotional Labor, Autonomy, and Integration in the Cultural Intermediation of Indie Games,” Meeting of the Society for the Social Studies of Science, September 2019.

  • Perks, M. and Parker, F., “Are game streamers cultural intermediaries?: Perceptions from independent game developers,” Canadian Sociological Association (CSA-SCS) Conference, June 2019.

  • Perks, M., “Regulation in Modern Virtual Economies: Regulatory Pluralism and Capitalism in Monetization,” Canadian Game Studies Association Annual Conference, June 2019.

  • Perks, M. and Whitson, J., “Counting, Categorizing, and Representing: Gender Diversity Initiatives in Canadian Game Industry Funding,” ReFiG 4.0: Places and Spaces, October 2018

  • Perks, M. and Whitson, J., “Refuse, Remediate, REFIGure: Making Games Sustainable for Women: Indie Interfaces,” Digital Games Research Association Conference, July 2018.

  • Perks, M., “The Modern-Day Patch Note: Technical Communication to the Configuration of Player Communities,” Digital Games Research Association Conference, July 2018.

  • Perks, M., “The Role of Criticism in Shifting Monetization of Video Games,” Canadian Game Studies Association Annual Conference, May 2018.

  • Perks, M., “Gambling in Modern Virtual Economies, Unknowable, Unregulated, Unaccountable,” Canadian Game Studies Association Annual Conference, June 2017.

Other Work